Showing posts with label rabbit vision. Show all posts
Showing posts with label rabbit vision. Show all posts

April 1, 2011

The world is being Sucker Punch(ed).

The more I read reviews about Sucker Punch, the more I realize that these people clearly are not the demographic the movie is intended for. They complain about too much CGI, too many fight scenes, why doesn't it have more plot, why is it a bunch of girls, why doesn't it obey the physics of reality, and how dare it be such a flashy action movie. It's like The Expendables all over again.

The only complaint that holds any water is whether or not this is a exploitation film and how this effects the portrayal of women. I feel that's a fairly in depth question that could go either way if people weren't so busy dismissing movie simply because it is all females kicking ass.

Let's be frank, people, this. Is. An. Action. Movie. It's troperific, full of homages, and is fully self aware. If you could actually pay attention, it is full of symbolism, it makes fun of itself, the genre, and the demographic it is intended for, but at the same time takes it seriously.

The three realities are not confusing. They're pretty straight forward. I felt some of them weren't introduced very well, but that doesn't mean that the lines are blurry-- the lines are very clear. It's like I'm listening to people scream about how confusing Inception was all over again, which wasn't confusing at all, and Sucker Punch is even MORE obvious than that.

If you're not a nerd, if you don't like action movies, if you're looking for something deep and meaningful that you're unable to decipher for yourself, if you don't like bright and flashy visuals, if you don't like cliches DO NOT SEE THIS MOVIE.

If you're not comfortable seeing a group of girls kick ass in skimpy clothing because women should be able to kick ass in anything, that's fine. If you're not comfortable seeing a group of girls being exploited by men, being forced to sell their bodies as symbolism for being constrained and raped while in asylum, that's also understandable. You will probably not like this movie.

This movie is essentially five girls seeking power to escape death. They find agency by using the skills they have to fight. Fight their constraints, mental and physical. On the flip side, how they find empowerment can be a fetish for men. The director admitted that when Baby Doll dances and entrances all the men in the movie, likewise he intended to have all the men entranced by her kicking of the asses in the alternate reality she enters when dancing. This movie works both ways. It exploits women in the movie and exploits the audience watching it. Whether or not you are comfortable with that, whether or not you base your opinion of the movie on that doesn't change the fact that a big damn action movie shouldn't be critiqued for having too much action.

February 12, 2011

Pioneer Square Eatery

I probably shouldn't say this, but I work in Pioneer Square. I have a feeling that there's perhaps a few things in my blog (and maybe in the future) that could be...compromising, but whatever, I want to talk about food.

Specifically, lunch.

Admittingly, I eat at work 90% of the time because they give me free food. Who can pass up free food? But some days, those rare 10% days, when either I have a wild craving or the kitchen is too slammed to meet my hunger needs, I roam the streets of Pioneer Square looking to shove something into my face. And thus, my list of food establishments was born.

This is no means a complete list and I'll probably have to do a follow up post in the future. I have yet to go to Tat's and, really, venture beyond a block radius of Pioneer Square Triangle Park, but if you're down here in the area, let me tell you what to get, what to miss, and what's passable if you're starving.

September 15, 2010

Halo: Reach - a brief review.

Resurfacing from my fragging daze to report that no one ever wants to capture the damn flag when there's tanks!

Well, except for this one person, and my team promptly obliterated him into tiny tank and banshee fodder. LET THAT BE A LESSON TO YOU, FOOL.

I cackled like a mad woman as I circled the opposing base with my tank, setting it ablaze like a Christmas tree gone horribly wrong. Best five minutes of my day.

September 8, 2010

PAX Prime 2010 - The Finer Points

Yes, I most certainly went to PAX Prime this last weekend and slept very little, but had a damn good time. Normally I'd write some kind of wrap up entry with pictures, videos, and so forth, but if you haven't found them already, chances are you'll never find them here as I've resigned to the fact that my blog isn't popular outside of in my mind. I did want to hit a few key points, though.

-Paul and Storm are still amazing. I'm still baffled as to why they're stuck as an "opening band" as they easily steal the show and make it so very hard for Jonathan Coulton to meet and exceed their energy and stage presence. Did I mention they're amazing? Because they're amazing.

-Kirby's Epic Yarn is also amazing. It's super fun and it really is amazing graphically. I'm not sure if it was just the setup at the Nintendo booth, but you'd never know that it was playing on a system notorious for low graphic capabilities. The image was sharp, smooth, and not a hint of pixel in sight. My friends and I were comparing this with Metroid M that was released recently, and while we agree that Metroid M is certainly towards the end of nice looking Wii games, Kirby's Epic Yarn is miles above it. Frankly, it's miles above anything I've seen on the Wii.

Okay, okay, graphics aren't that important, the gameplay is nice and a lot of fun, and just the fact that it has comparable graphics to 360 and PS3 titles just makes it a delicious little addition to my Wii library. It has collecting aspect to the gameplay, and anyone who has seen me play a Lego game knows I LOVE collecting crap.

-Raskulls is super fun. I played it a few times since it was usually fairly quiet around their booth, which is unfortunate because it really is a very fun multiplayer game. I highly suggest checking it out when it's released this month. One of the developers mentioned it was to come out this week? I haven't seen it on there yet, so who knows. It's a very colorful platformer that has a lot of Mr. Driller type of gameplay incorporated in to it. God do I love Mr. Driller.

-I've been playing Lego Universe Beta lately. So far it's fun, not quite what I was expecting, and really capitalizes on my adoration of Lego games.

-A word of advice to panelists, I didn't wait in line for an hour to listen to you, uhhhhm, verbalize, uhhhm, trying to think, uhhhm. I'm looking at you, Bungie.

-A big thumbs up to putting Magic cards in the swag bags. They came in handy quite a bit. I have the red goblin deck that I could never get to start very fast, but oh well.

-It is really not a good idea to rent a venue several blocks away from the main convention site. Many people who attended PAX may not know this, but the Symphony hall is basically two station stops away from the convention center using the bus tunnel. When the city of Seattle decides that the transit system needs two stops between the convention center and Benaroya Hall (on it's 5 stop tunnel system that covers 3 neighborhoods), that may be an indication that the venue is too far away. It isn't so much a having to walk issue, but more that it's time wasted in transit. Plus space is rather limited in comparison to last year, and that's always disappointing since the larger events were held at that hall this year.

-It is very important that YOU BATHE PROPERLY. WITH SOAP. AND WEAR DEODORANT. I know that in these very hard and financially trying times of the recession that it's difficult to justify spending good money on soap, money that could be spent on a rare DND figure, but I hate you. I also hate you if you're expending bodily gases in the Expo hall and on the escalators and stairwells. There's a reason why they gave us shampoo in our swag bags this year, MMKAY?

-I hope Double Rainbow never goes away.

July 17, 2010

30 Days of Blogging - Day 18: Your pick!

Alright, since this is a My Choice for Great Justice day, I decided to write about Inception, the latest summer thriller everyone has been buzzing about this week-- and for good reason. It was a great watch. I went to the 1am IMAX showing at Northgate last night (prefunked with some delicious Beth's) and was so glad I did.
Non-spoilerly bits:

-The movie is labeled as a thriller/mystery/mind bender-- it isn't. Unless you aren't paying attention, which you should as it's that kind of movie, everything is neatly explained in a very forward manner, and this continues throughout the rest of the movie until the heist aspect of the movie begins. This certainly isn't a bad thing, not at all, because the story was so strong that I didn't care about the predictability of it. It's refreshing to watch such a movie that doesn't rely on plot twists to be engaging, but on what matters most, the characters and the story.

-Joseph Gordon-Levitt is my new favorite thing. Like any squeeful woman, I went on whims placing Chris Pine and Ryan Reynolds in the same category shortly after Star Trek and X-Men: Wolverine came out, but JGL is different. Okay, yeah, I do find him ridiculously cute, but guy can act. I knew this beforehand, but this was the first time I've seen him portray a character that wasn't quirky, or boyish, or any other label currently reserved for Michael Cerra. No, this JGL is a kick ass man. Like Crispin Glover, but with an All-American boyish look than makes him an unassuming threat upon first appearance.

If JGL has anything near resembling Arthur's sense of humor and bit of suavity, you can come invade my dreams any night!

-This isn't directly related to the movie itself, but all the previews attached to my showing were awesome. HP7, I'M TOTES EXCITED FOR YOU.

Spoilerly bits:

April 3, 2010

The FINAL Fantasy...the fourth version. Part 1

Final Fantasy IV is actually my favorite from the franchise to date despite all of its absolute absurdness. I never had the pleasure of playing the original US release, so perhaps I don't have a firm grasp on just how absurd it can be (though I can't say I'm disappointed by that), but I thoroughly enjoyed my fan translated ROM. When the remake hit the DS, I had to buy it and about twenty minutes in I went "ARG" at Cecil and Kain dying unceremoniously and the last twenty minutes lost to lack of saving.

Yeah, I know, it's Final Fantasy, I should know better than to not save every five minutes blahblahblah.

That was months ago, just recently I've gotten over irritation enough to start again. I'm just about to go rescue Rosa until I got thwarted by the Tower of Zot, so I thought now would be as good as time as any to write about the remake thus far and what I love about the forth installment in general.


September 17, 2009

The Rabbit at PAX: That unexpected gift that keeps giving.

I had originally intended to do a PAX update every few days before moving on to other subjects I wanted to write about in my blog. Unfortunately I also fell to PAX Pox, though in much less severity as others who also attended (still, this did not stop Hall Health from being somewhat exasperated by the number of frantic phone calls they were receiving). Still, I took a four day weekend to suffer in congestion and wheezing, and only Tuesday did I dive back into working with the full vigor of a nerd needing a ramen fix (or in my case, a paycheck).

At this point it almost seems moot to discuss some of the games I had a chance of playing, especially since the two big ones, Muramasa and Beatles Rock Band, have already hit the shelves (in fact, I picked up my copy of Muramasa today). Humor me if I do, though, as I'm sure I'm not the only gamer that spends some time after the release date contemplating my next gaming expenditure.

In the meantime, I wholly recommend Muramasa. It is gorgeous and the first "real" video game I've been able to persuade my roommate to play AND have her enjoy (she's a big fan of Mario Kart, though there's a reason why the Bullet Bill item is a favorite of her's). I did put her on easy mode, but I think it is a testament to Muramasa's enjoyability and playability that she, despite her usual inability in gaming, thoroughly enjoyed herself. There's several ways to play Muramasa, and in her case she chose button mashing. It isn't the most efficient way to play, but I feel that having fun is more important than skill.

In truth, I love button mashing games, which is partially why I find Muramasa so appealing (normally I steer clear of action adventure). This is also why I loved Hulk Ultimate Destruction (it was one of the few games I routinely devastated my then boyfriend at the time since score was based more on destruction than objective).

Also, if you didn't know, Wii Ware has released a new version of Mr. Driller for 800 points. Despite being well above my eyes in games, I'm this damn close to buying it as Mr. Driller is so incredibly addicting. I'd like to see anyone not waste at least an hour of their life after giving that game a go.

September 9, 2009

The Rabbit at PAX: Sex in Video Games (or "Japan Rocks, America Sucks")

What to say about this panel that hasn't already been said? Enough people have already complained about it that Pink Godzilla will not be allowed back as panelists for the discussion, and not to be Why So Serious here, but I think it's important as, not only a gamer, but also as a woman to discuss why this panel just sucked. Hard. To the point that I don't intend to shop at Pink Godzilla ever again.

So let's just start from the beginning.

If you've seen my video post, the American Hard Gay clip was actually from this panel. In all fairness, I think they had the right idea at the beginning, it was fun, though perhaps taken a bit too far. Two people demonstrated well known "sexual" scenes in video game history and American Hard Gay ran around with a microphone in the audience so they could guess and win prizes. This was all fine and dandy except that it dragged on too long, mostly because American HG felt it necessary to actually weave into the aisles in order to pelvic thrust against audience members.

Okay, fine, that's exactly what Hard Gay does. But at a certain point it ceases to be funny and just becomes vulgar and unnecessary. We we're in line for at least a half an hour, some people up to an hour, to discuss sex in video games, not watch a guy in cheap leather rub up against people. The panelists did warn that the panel was going to be adult in nature and could be offensive, but I highly doubt any of us ever thought there would be physical sexual affronts or extremely explicit videos.

Which brings me to the next part, the actual panel itself. I think this part also started out well enough. A brief history on sex in Western video games was presented. It was informative and funny, and I could see it easily tying in to the main topic at hand. It wasn't until a presentation on sex in Japan was given that the panel took a severe turn for the worst.

Firstly, there was an at least fifteen minute BBC video discussing sex in Japanese culture. That's great, but a brief overview with specific video game examples that could be compared and contrasted to the previous discussion would have been preferable. Especially since the video displayed a Japanese man receiving a handjob. Naked women in bondage. Neither of these instances were warned or do I find appropriate to be shown in the context of a discussion about sex and VIDEO GAMES.

After the video, Pink Godzilla went on to claim that Japanese society and their attitude towards sex is vastly superior to America because we allow censorship in mass media.

...

Right, because censorship only happens in America. It's not like the cartoon Ouran High School Host Club that showed only slightly mature themes wasn't aired in after hours. Or the several cartoons (Kodomo no Jikan, for example) that need mosaics or various other edits in order to be shown during the day. Heaven forbid that here in America we don't allow dicks and boobies to be thrown up on billboards-- oh wait, Japan doesn't allow that, either.

I understand we're a more prudish country, however, I believe we're much more liberal in our sexuality being public than the Japanese are in the sense that they acknowledge it and yet don't at the same time. What I mean by this is that genres like Moe are obviously produced in order to make profit from the consumer, the companies recognize consumer fetishes and capitalize on them. HOWEVER, it's not necessarily acceptable for a person to openly talk about such things. I agree that sex is very much private in Japan, but I don't agree that it's necessarily healthy. I think one of the reasons why America is so militant on censorship is partially because discussing such things have become part of the norm.

Actually, I think Pink Godzilla is grossly ill informed on Japanese culture, or at least is unable to accurately provide information to others concerning the culture. I don't care that one of them studied Asian culture and lived in Japan for some time, his one experience =/= the reality of Japan. Never mind that no one wanted to give a very clear answer on their credentials concerning the subject, which has led many to believe they simply have none. I also would have been more impressed if the guy had a Masters because, honestly, having a Bachelors doesn't give authority to teach the subject and it's laughable to try and use it that way.

Continuing with their line of Japan Is Awesome~!, they tried to justify rape simulators as saying if they didn't exist, more women would be raped, and that the existence of such games have actually helped decrease the number of sexual assaults in Japan.

I'll let you mull that over for a bit.

Done? Good.

WHAT. THE. FUCK. Where the hell are they pulling these statistics? Japanese assault rates going down? Okay. Increase of rape simulators? Okay. THAT DOESN'T MEAN THEY'RE MUTUALLY EXCLUSIVE. Want to know why? Because Japan has been introducing new laws and ways to keep women safer because there was an increasing problem with assaults. One of these ways is the all-women train cars. I'm going to bet that train incidents have decreased not because of rape emulators, but because women have the option of riding in a gendered car. But that's logic talking, and we all know how logic works.

And it's not as if Japan hasn't correlated sexual perversion and violence with media. That was how the term "otaku" was coined. It also became a hot topic a few years ago with the Sasebo Slashing. In our culture we often condemn violent and sexual media when we learn that the assailant enjoy such things (see school shootings and the boy who committed suicide and obsessively listened to Blink 182's Adam's Song). However, our backlashes in comparison are not as intense. On the flip side, Japan actually made a minor celebrity out of a murderer who ate his victim by allowing the publication of his memoirs and a publicity circuit to several talk shows.

If that wasn't enough, Pink Godzilla was asked why they didn't have or didn't invite a woman onto their panel. The truth of the matter is, more often than not, women are the subject of sexualization in video games rather than men. In a discussion concerning sex in video games, it would have been well advised, if not necessary, to provide a woman gamer's view on the objectification and portrayal of our gender. And I'm not saying for her to rag on the industry, but open the discussion on what should and shouldn't be acceptable and how this could or will change. Make connections on how male objectification (not necessarily sexual, but definitely in image portrayal) can be just as bad and how it's reaching the same level as how females are portrayed.

Instead Pink Godzilla stated that although women make up 30% of Western gamers, a woman panelist was unnecessary because the industry is male dominated.

I don't even know where to begin with that, so I'll just let it speak for itself.

To top off the whole trainwreck, it was a poorly constructed train that they wrecked. Technical problems can be expected because technology likes to fuck with people, but Pink Godzilla was completely unprepared and it showed. Every little seam. From how to use their equipment to the quality of the information and discussion itself. Even their presentation screamed high school power point project.

Several people asked what was the point of the entire panel. Was it a power trip? Was it another way to stick it to the man of American culture? Was it to objectify Japan like we were at an anime convention? Was it to pull a fast one on PAX? Or was it to teach us the important lesson of what happens when you wait in line for an hour in order to discuss sex?

Either way, the panel did succeed in one thing. Discussion. We're all discussing it now, and technically that was the goal of the panel (I think, anyway). It also proved that PAX is listening and I look forward to a new group of panelists taking over the discussion next year because the topic has so much potential.